FPS Gamezone Blog Biggest Prize Pools in eSports

Biggest Prize Pools in eSports


Most popular esport games

Eight million! This will be the starting value of the prize at the PUBG Global Championship (PGC) final. But, according to the announcement made by PUBG Corporation, the idea is to increase this value by 25%, using the revenue obtained from selling exclusive items within Battle Royale.

The Player Unknown’s Battlegrounds is a Battle Royale available for PC on Steam for PS4 and Xbox One. The game also has a mobile version, for Android and IOS. The championship will be the end of a season of games on consoles and computers.

The idea of ​​using the sale of exclusive items within the games to increase the value of the prize is not a new one: The International, DotA 2’s world tournament, has been carrying out this practice since the third edition of the competition. With this system, DotA 2 conquered the most rewarding gaming position in the history of competitive games, distributing around 900 million until October this year.

Rising E-Sports

The relevance of electronic games continues to rise, through world championships that took e-Sports (short for Electronic Sports) to another level. The biggest prizes in e-Sports have already accumulated values ​​in the millions, surpassing big prizes offered by the NBA in 2019 (US $22 million), Confederations Cup in 2019 (US $20 million) and several other competitions, such as the tournament golf The Masters, which accumulated $11 million in 2017.

The great values ​​of Olympic sports seem to have been late in the biggest prize competition, as world competitions in electronic games reached prizes that exceeded US $20 million in 2017, long before the confederations and associations managed to raise the necessary funds to leverage the competitions.

The biggest e-Sports awards

The main competitive games DotA, League Of Legends, Fortnite, Counter-Strike, Starcraft and others, have already been able to present millionaire prizes to competitors aged 16-28 years, making gamers become professional players, transforming the play, career. Check out the biggest awards so far:

5. StarCraft II

StarCraft II: Wings of Liberty is a military science fiction and strategy game. It is a sequel to StarCraft, developed by Blizzard Entertainment

  • Prizes: $31 Million
  • Players: 1,973
  • Tournaments: 5,591

4. League of Legends

Game by Riot Games League of Legends is a multiplayer online battle arena game inspired by Warcraft III: The Frozen Throne’s Defense of the Ancients mode. It was developed by Riot Games.

  • Prizes: 70 million dollars
  • Players: 6,737
  • Tournaments: 2,391

3. Counter-Strike: Global Offensive

Developed by Valve Corporation and Hidden Path Entertainment, CS: Global Offensive is a continuation of Counter-Strike: Source. It is a multiplayer first person shooter, with teams of terrorists and counter-terrorists fighting each other.

  • Prizes: 82.7 million dollars
  • Players: 12,159
  • Tournaments: 4,325

2. Fortnite

  • Prizes: 82.9 million dollars
  • Players: 3,229
  • Tournaments: 519

With the greatest popularity among online games at the moment, Fortnite took second place with an accumulated distribution of 82.9 million during the Fortnite World Cup, held in July this year, and which accumulated $30 million in the prize pool.

1. DotA 2

  • Prizes: $216 Million
  • Players: 3,469
  • Tournaments: 1,266

One of the main electronic gaming championships is The International, where competitiveness turns a final into an event with a structure worthy of the FIFA World Cup. The DotA team game, one of the main titles in the MOBA format ( Multiplayer Online Battle Arena ), where 5 players from each team fight for a common goal, was able to surprise the Olympic sports market, with two of the biggest awards in the -Sports, breaking two consecutive records, in 2018 and 2019:

The International 2018 – $25.53 million prize, winning team was OG and took $11.2 million The International 2017 – $24.69 million, winning team was Team Liquid and took $10 million The grand final of 2018 was attended by 18 thousand spectators in Vancouver and had accumulated prizes due to a strategy by Valve, a company that distributes DotA, causing players from all over the world to buy 2018 Battle Pass, package of items and exclusives available at game store. With 25% of sales converted into a prize, the company secured another team game record, surpassing its own feat of 2017.

The first prize of the game was made in 2011, with the accumulated prize of US $1.6 million, an amount extremely inferior to the billing capacity that Valve will have in 2019, promising prizes of more than 30 million dollars.

Although surprising, the biggest e-Sports awards that took place until 2019 are still the beginning of a revolution in the competitive market for electronic sports and Olympic sports. Fornite has already set a new record, will DotA be able to take down one of the most famous games in the world? We’ll be watching!